

So, for instance, when the three children’s branches open up, we played Emma’s first (leftmost branch) and then played all of Emma’s levels that emerged from her initial stage. We have listed the levels in essentially left-to-right order, and following a specific branch to completion. As you progress you’ll be able to choose from multiple levels at once. Notes on this walkthrough: The levels in Roots are somewhat nonlinear and can be played in any order as they open up.Our walkthrough below will provide steps via text and images, but sometimes video can be a big help. If you’re stuck on a certain puzzle and would really like to see it in motion, tap the gear icon in the upper-left corner while in the stage you’re having trouble with, then select “walkthrough.” Developer Rusty Lake has provided videos of each level and this option will send you to the video for the stage you’re currently on. Video walkthroughs are available from the in-game menu.In this walkthrough “dragging” can mean two different things: dragging the screen to view another area of the level or dragging an item to move it, but it should be fairly clear which we’re referring to at the time. Some items may not seem draggable but are. If you tap an object and it seems pliable but does nothing, try dragging it. Although recent Cube Escape entries have featured dragging as a viable move while solving puzzles, it’s become much more prevalent in Roots. In past games, sound has actually been needed to complete the game, so don’t underestimate its value. These cues are useful to know you’re on the right track and can move forward.


Often when you successfully complete a task you’ll receive audible recognition, like a swelling of the music or a click of a lock opening. Rusty Lake features a beautiful soundtrack in and of itself, but turning up the sound and listening is beneficial to puzzles, as well. Your final goal for each stage is always to make the white square appear, which will allow you to exit: often completing a character’s request will make the square appear, but if not, that is your secondary goal. If you tap the character’s head, they’ll display a thought bubble of what they want, which is usually your current or overall goal. Often your goal for a stage is to meet their request, like getting them a certain item. At least one character will always be present in each stage and able to provide a general guide of what to do next. Every level in Rusty Lake: Roots centers on one or more characters, such as James or Emma Vanderboom. Tap on people to learn what they want.Gamezebo’s Rusty Lake: Roots walkthrough will help you through even the strangest puzzles and to the truth. In Roots, you will solve puzzles by finding items and clues scattered around the manor of a family dating back to 1860, slowly revealing their history and secrets.
#Rusty lake hotel ms. pheasant series
Rusty Lake: Roots is the tenth title in the surreal Cube Escape series of room escape/point-and-click games.
